Good and Bad Things About Skyforge
In Skyforge players start out as immortals sworn to protect the people of the world, from high above their celestial tower they answer the many prayers of those mortals below them and help them in their time of need. Answer their prayers, acquire your own following, become a God and use your divine powers in PVE and PVP in this feature packed title.
The Good
The Cinematic Gameplay - The game looks amazing with its high end graphics and transitions between combat and cinematics are seamless creating an interactive movie style experience
Action Combat – Having a range of both tab targeted and skillshot based attacks, active dodging abilities and a fast and furious pace of combat players will no doubt find battle a thrill
Ascension Atlas – This large web of unlockable nodes allows for individual customization of each class through their own unique tree offering personal playstyles
In-Field Features - Players are able to stay out in the field for longer with crafting, mail and selling off scrap loot to a vendor all from their UI without needing to go back to a city, similarly quests update on the fly and cut out the unnecessary back and forth between NPCs
Switching Classes – Players are able to switch between the various different classes at the push of a button, each one best utilized in different situation and circumstances and offering different playstyles
The Pantheon Wars – Those Pantheons (guilds) that have 100 players are able to fight in a huge end-game war where they must simultaneously conquer PVE and PVP events to end up in a PVP battle finale where they are able to earn unique rewards
The Bad
Customization Take a While – Although the class Ascension Atlases do ultimately open up a lot of personalized customization, it can take a while to get that far down the tree and until then the choices are very limited and linear
High Level Players in Low Level Areas – Frequently high level players will farm bosses in low level areas, so often low level players will have unwanted help that removed the challenge of boss content
Mid to Late Game Grind – Once players reach the mid game they will find themselves having to repeat the same content over and over, in a constant grind to earn sparks and gear
Class Inaccessibility – Whilst there are a lot of classes some of the more interesting and fun classes are locked behind levelling up the duller classes, forcing you to put the time in levelling a character class you might not want just so you can get them
Pay-to-Win – Players are able to pay cash and skip game content and level up quickly, with a cap that keeps expanding this means players can pay to be the most powerful, combined with no scaled end-game PVP this can lead to some rather poor pay to win situations
Any thoughts on the article? Got more to add? Let us know in the comments.
Deja tu comentario
You must be logged in to post a comment.