SCORE:
Gameplay: 6
Graphics: 7
Sound: 7
Overall: 6.5
Pros: Good graphics, gameplay and controls.
Cons: Early leads and pinning players in their spawn location/base camping ruins the game.
We lately had a testing session with OG Planet’s latest free-to-play 1st-person shooter Dizzel with a modern near-future setting which offers various game modes for fast-paced and action-packed PvP combat of up to 8v8. During the initial tutorial, we were introduced to the basics of the cover system, which enables players to take cover and fire without thoroughly exposing themselves, as well as to switching between weapons, which range from melee power axes to grenades and automatic rifles. The pretty intuitive controls are quite easy to pick up as WASD keys plus mouse are used to move and look around.
Dizzel incorporates a classic loadout system which allows players to select gear and weapons they want to equip before entering a match. There’s a plethora of items to pick from which can be acquired by earning currency for completing daily missions and engaging in matches in order to be able to purchase them from the in-game shop.
The first major battle we fought during our trial before recording our video took place on the Doha Bazaar map where we had to realise pretty soon how easy you get killed when your opponent possesses the adequate weapon and precisely places their shots. An enemy’s sniper rifle could easily reach across the entire small Middle Eastern market map, allowing them to pick our team off for quite some time from the other end of the map. The opponent was able to nearly directly fire into the room where we spawned, meaning our team was on the back foot, pinned down and forced to defend to the point where the enemy constantly ran into our base literally killing us as soon as we spawned. Useless to mention that we lost, which wasn’t the best welcome to the game.
Although there are different game modes available, we always ended up in a team deathmatch where it’s all about racking up a certain number of kills for your team before the time is up. Our second match took us to Venice where the changing climate had dried up the water canals, turning them into functional bridges for players to fight on. The maps generally appear to be quite symmetrical and our opponents managed to take control of the central bridge pretty early on so that they had a clear line of sight at any access point we had to go down in order to reach them, making it easy for them to defend those well.
On the one hand, this unquestionably demonstrated their excellent team work and heavily defensive play, on the other, however, this additionally underlined a rising issue/ concern we were starting to feel with this shooter. We were completely wiped out once more as we struggled to get our team out of this pinned situation and could reach more than 27 kills while the opponent team effortlessly racked up their 60 kills required to take the win, which merely took them half the time of the 10-minute match.
We then had our final fight on the much larger Waterway map, which still was only categorised a medium-sized though, and the matchmaking had initially launched the game with our team consisting of 5 players while the opponents only had 3 members in their team. With such a large map, it actually took a while before we even found anybody and then, once we had managed to block off the main routes out of their base, we had them trapped, resulting in an extremely one-way fight for a long time.
Interestingly, when only 2 opponents remained after some of them quit, they actually became much better as their less skilled team-mates no longer offered easy kills to us. However, once more the game highlighted how valuable it is to get an early lead and how easy it is to pin the enemy in their base and dominate a match, which creates quite a game breaking problem due to the fact that players can get so close to the spawn location or even in it.
Whilst the game looks good, characters move easy and combat is fast-paced and exciting, the game isn’t without its own problems and unless you were playing competitively in clan-based games simply playing the game as a casual pick up would probably be quite frustrating after a while.
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