Things You Would Change About WildStar

WildStar - news


WildStar is a free to play sci-fantasy from Carbine where players step into a fictional world known as the Nexus where a war between two major alien factions has enveloped the entire planet. With a wide variety of classes and species to choose from the game has a wealth of features, PVE, PVP, exploration based content, crafting, housing and so much more; on the whole it is a well-developed and highly polished MMORPG. However, as with many games all that glitters isn’t gold and the game isn’t without a few issues that we’re still not big fans of.

Character Bound Purchases
Some Cash Shop Items Should Be Account Bound. We get that WildStar needs to make money, we actually think that as far as business models go theirs is definitely up there as one of the better F2P models (particularly since they actually switched to F2P from their initial pay to play). However, the issue with cosmetic items in the game is that things such as pets and mount are, for the most part, fluff and spending real money to have them only bound to a single character, well... kinda sucks. The reason we’re so against this is that, at least in most cases, no one in their right mind is going to buy the same mounts or pets for every one of their characters, however, people CAN be put off from spending cash when it’s only for one character; we reckon that WildStar would have better success if they opened these types of items up to being account bound.

No Cross-Faction Communication
Players can’t talk to each other. This isn’t just WildStar, it’s a big peeve of a lot of MMORPGs that we have played, where players from opposing factions can’t communicate with each other in game. For a start it makes no sense from a roleplay/storyline perspective, as most of the quests will, at some point, include enemy faction members who you can understand just fine. It is a dated mechanic to try and stop cross faction harassment, but the reality is that harassment of people in the very same faction happens anyway, and such incidents are dealt with by reporting players... that’s the only system you need. Worse still is that the games playerbase isn’t large enough to warrant fifty percent of it not being able to speak to the other fifty percent. Let people talk to each other…

Couldn’t Keep To Targets
Lack of content released as promised. Whilst this is old news, it’s still an issue that we’ve never really shaken. Pre-launch Carbine constantly reiterated their dedication to having monthly content drops, bigger story driven updates that added in new stuff for the players, for those who have often sat in end game grind hell the prospect of always having something new was a huge, huge attraction to the game. It was a couple of years ago that the developers came out and said “Okay, yeh... we can’t fulfil that promise” and the drops became further and further apart (fuelled more by big layoffs, which is always a GREAT sign for a game…) Essentially they wrote checks that they couldn’t cash. We believe it’s because they keep trying to go too big, the drops for something such as The Strain patch was a LOT of content, it was too much and once issues were found they had to spend so much time rectifying them before piling more stuff on top. We’d love to see Carbine return to their original roadmap, hell even make it every 2 months, and just make the released content smaller and enjoyable.

Diminishing Population
The games population appears to be on a downward trend. Initially starting out as a subscription based MMO the developers tried their hand at seeing if they could pull off a Blizzard and charge for playing the game ala World of Warcraft. Didn’t work out so well for Star Wars: The Old Republic, so no big surprise it didn’t work for Wildstar (that had absolutely no I.P. behind it). Switching to the F2P model at the back end of last year was a start to try to boost population, similarly with the recent scheduled server merges, and finally the gearing up to launch on Steam. The fact is that the servers really are dwindling and that is a problem. Carbine needs to stop going for the trickle approach to getting new players and instead focus on some of the issues that make players want to leave; the contents of this list being a good place to start!

These are some of the things that we would change about WildStar, but what do you think? What would you change about this game? Would you add anything else to the list? We await your opinions! Let us know!!!!!



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