Utilizing game mechanisms that appeal to diverse play styles, lifelike majestic environments, detailed animations that capture each facial expression and even the miniscule movement of a finger, along with a tremendous amount of player freedom, BLESS aims to surpass not just the limits of current MMORPGs, but games as a whole.
“When creating a large-scale MMORPG, the most important foundation is having an expandable and robust game engine as the production tool,” said Jacob Han, chief producer of BLESS.“I believe Unreal Engine 3’s spectacular graphics rendering capabilities, among many other elements, make it the best option. And, with the Unreal Landscape tool developed by Epic Games Korea, it allows us to create extremely detailed yet full-scale worlds while utilizing less system memory than ever before.”
“It is great to announce one of our most important licensing deals in Korea, and we’re excited to see NEOWIZ GAMES’ first MMORPG using Unreal Engine 3,” said Ray Park, territory manager of Epic Games Korea. "NEOWIZ GAMES extensive knowledge of online games and the technological competitiveness of Unreal Engine 3 should prove a winning combination for Korean gamers.”
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