The game also offers several methods of guild vs. guild conflict for large scale rivalries. Guilds may simply declare war upon each other and attack opposing players anywhere in the world, or enter the exciting Siege War mode for a more organized approach to wholesale slaughter. An invading guild must lay waste to a castle with weapons including cannons, catapults, ballistae, and of course, traditional PvP combat—while the defending guild must hold them off and protect their guild stone.
Not only does the winning guild in a Siege War gain additional treasure, they also get a ticket to the weekly Conquest War, a highly prestigious affair in which five guilds housed in five separate castles fight in a free-for-all battle royale. The winning guild receives major spoils, the ability to set tax rates on NPC vendors, and of course, supreme bragging rights for the week.
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