The game has added a host of new features and content recently. The latest version adds a challenging Act Two boss fight, weapon swapping, and a new end-game system featuring Maps whose properties, risks and rewards can be modified by players. There is also a new layout for the game’s passive skill tree which features over 1300 skill nodes, allowing highly customized character builds and hybrid classes.
Grinding Gear Games’ producer Chris Wilson says the news features make this weekend a great opportunity for action RPG fans.
“The Path of Exile community has been growing rapidly and always give us valuable gameplay feedback. We’re particularly looking forward to their feedback on our new end-game content.”
“Two of the most important things in action RPGs are items and the end-game. Almost everything in Path of Exile, including skills, can be itemized, traded and upgraded. We thought it would be cool to design the end-game the same way - as itemised areas that players can trade, modify and build characters around.”
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