War Thunder at Gamescom 2014

War Thunder - Exclusive - EN


Gaijin Entertainment granted us the opportunity to attend their presentation of War Thunder’s futures given at this year’s Gamescom. We got to know what is coming up for the game and have to honestly admit that there are multiple quite attractive things on their list. The only bad piece of news is that they will be gradually released over time, so you better not expect to see them all with the very next patch.

We were able to record the whole event for you to check out right here:



So let’s start, shall we? There are new maps and vehicles coming, which is always a good thing, as they add fun and variety to the game and also increase the playtime until players start realising the feeling they’re always playing the same map.

A quite one-of-a-kind feature the developers were thrilled to show was the multi-turret support, which will enable players to switch between turrets and move them independently, bringing a new layer of versatility and complexity to the game.

The next upcoming thing is a massive one as well - the development kit to enable players to build their very own content, including vehicles, maps, etc. However, they decided to begin with camouflages first in order to see how it goes. There will be a revenue sharing program that will allow players to sell their creations sharing a percentage with Gaijin. Developers hope this will be a nice incentive for players to make their own content and also great for the game as its content will increase exponentially.

Moreover, a new game mode called Racing mode was announced, which forces players to forget about weapons to exclusively focus on piloting skills, as there will be checkpoints in the shape of circles that they must pass through and the first one who crosses the line will be the winner as usual.

The developers also told us about new groundbreaking features that were needed in the genre to explain the mechanics behind shooting and deflecting bullets. The armour preview will allow players to watch the armour of their tanks so they can avoid exposing the weakest parts, while the x-ray kill camera will show with all the details how the bullet pierces through the hull and what it hits, including splash damage once inside the cabin.

And the last but not least feature, of which we were told it would be a long-term goal, will heavily impact the gameplay: As developers consider destructible environments to be the key to realistic historical combat, players will be able to destroy buildings and other assets with their powerful guns, which, of course, will require revisiting all maps to check for possible exploits or loss of balance when this happens. This means it will take some time, but they’re working on it.

And finally, we were also able to record some gameplay footage of War Thunder played on Oculus Rift, which you should definitely check out right now:









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