For this latest MatchUp we look to 2 of the more well-known FPS shooters on the market at the moment: Ghost Recon Phantoms from Ubisoft and Warface, developed by Crytek but published by a whole scope of different publishers. When we started compiling the various features of the two games it became clear very quickly just how many comparisons were to be made and how similar the games were in style, mechanics and general features. On one hand it’s good to be able to make this comparison given that this is a MatchUp feature it is something that we look for, however there seemed to be very little actually separating the two. Our gut instincts told us that as a Tom Clancy: Ghost Recon title then Phantoms might have the edge, a long-running franchise we expected that when we got down to the details that it might offer more (though to be fair Crytek have a great reputation for putting out pretty well developed games). Surprisingly this wasn’t necessarily the case.
In terms of gameplay both offer a free to play team based PVP experience, they both offer similar business models that focus on micro-transactions for the most part (though through their Uplay platform Unbisoft do offer a subscription, whereas the multiple publishers for Warface make it a little harder to navigate just what exactly you can get for your money). Both games have primarily been developed for Windows but where Warface focused on bringing their title to the Xbox 360 as their console platform, Ghost Recon Phantoms has been geared up for the WiiU. In the case of Warface the Xbox 360 version hasn’t been financially successful enough to keep it going and registrations have now closed and soon the game will be brought off-line, in comparison whilst Phantoms has been promised for the WiiU for some time there is no actual confirmation or information of development or any release dates.
There is nothing major dividing the two titles in terms of the available classes; Warface has four different classes whereas Phantoms has three, Phantoms only really lacking the Medic class with a player offering streams of heals to their teammates. The class you choose primarily determines the gear you have available as well as the obvious role you are likely to fill, though all classes are combat ready and able to put out a healthy dose of damage to enemies.
In the games players will focus on levelling up and acquiring in game currency to purchase better weapons and modifications, both offering an in-depth level of weapon customisation with various hard points, add-ons and mods to pimp out their gear. Again, without getting too much into the details and listing every available mod, with a general cursory glance neither title seemed to far outweigh the other in terms of what they were offering in this department. Both games use an item degradation system, where Warface has item degradation on both weapons and armour that players must continue to spend currency to repair, the higher the level item the more expensive the repair. Phantoms item degradation is typically on the Armour Inserts that give various bonuses and again must be repaired as the inserts take damage in every battle and will be rendered useless until fully repaired again.
It is when we start weighing up the gameplay modes and maps that we start to see the huge difference between the two games, Phantoms offers 3 different PVP modes which focus on extended gameplay with longer rounds, in contrast to the often quicker rounds of Warface’s 6 different PvP modes. Similarly where Phantoms has nine different battle maps to choose from, Warface is offering almost 3 times as many with 24 different maps; whilst it can be argued that with Warface’s quicker match times they need more battle maps in comparison to Phantoms, that doesn’t really matter… 9 maps versus 24 maps there’s a clear winner. Warface also has the added "bonus" of 6 PvE Co-op missions (Phantoms lacks any PvE coop), which whilst at first might seem like another notch on the belt for Warface in reality it has garnered a lot of complaints. Due to the later stages of the game where players have high level weapons the item deterioration makes repairs extremely expensive and almost forces players to play the PVE missions if they wish to stay competitive with their top gear in PVP and keep up their prized Kill/Death ratio.
There is a lot to weigh up with both games and it’s all going to come down to a matter of style and personal tastes, whilst Warface does have more options in terms of gameplay modes and maps, we personally preferred the group dynamic in Ghost Recon Phantoms and felt like we were a stronger part of a team. Try them both out, they’re free, and decide for yourself.
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