In World of Tanks the player is not bound to a particular nation or class of vehicles and is free to explore the great diversity of machines moving up the tech trees choosing whatever branch he wants. The game offers a wide range of competitive PvP modes - varying from fast-paced deathmatches and historic missions to never-ending Global Campaign with epic clan warfare - to test combat performance of any tank in different conditions.
“In our game we are in a way trying to expand beyond the borders of real history by introducing some models of weaponry that were not mass-produced and existed only on paper or were used in a limited number of battles. Thus, we give our fans a chance to see what the war would have been like if it hadn’t been finished in 1945 or the evolution of tank-construction had gone in a different direction,” — says Victor Kislyi, producer of World of Tanks. “We hope that striking a good balance between prototype vehicles and vehicles that proved their worth on WWII battlegrounds will let us provide ultimate tank experience.”
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The trees look pretty organized and well-thought. Are the tanks gonna be just as realistic as their names?