Changes are coming to the camera system in Guild Wars 2 with the next content update, slated to go live on March 10. Long-desired by fans, this update will introduce the option to use first-person POV in-game. The studio will be giving players a first glimpse of how the new system works tomorrow through Twitch.
There won't be any restrictions on where first-person can be used. This camera mode will be available whenever and wherever players want to use it. In addition, from this patch on, players will be able to adjust how much can be seen in the game world by simply using a slider to enlarge the field of view.
But that's not all. The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.
And no matter the race or size, the camera will focus on a character's head. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.
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