Dragomon Hunter Interview

Dragomon Hunter - Interview headlogo - EN


Today we bring you our interview with Jakub Barczyk, Associate Producer of Dragomon Hunter. The game will come to Europe and North America this fall, and so we dying to see what he answered to our questions.

  • Which terms would you use to present Dragomon Hunter to somebody who hasn’t heard of the game yet?

My pleasure! Dragomon Hunter is an MMORPG at heart, but with an added monster-hunting twist. The most unique thing about Dragomon Hunter is that every monster in the game can be obtained as a mount. Collectors will want to chase down each of the 100+ Dragomon available, with even more coming in future updates!

  • How many different classes is going to have the game? How can we'll customize them?

We have four classes: Scout, Mercenary, Mage, and Cleric. Each one can wield two different weapon types and can choose a specialization based on their equipped weapon. These specs significantly change a character’s style of play; for instance, a Scout can fight in melee or equip a rifle and attack from range. A Mercenary can focus on damage output with axes or equip swords to fulfill a more supportive role with useful buffs. There’s a ton of customization options to discover!

Dragomon interview RW4


  • What can you tell us about the game combat system? Which kind of PvP are we going to find inside the game?

The combat in Dragomon Hunter is more fast-paced and action-oriented than in a standard MMO. Almost every Dragomon uses special attacks that players should actively avoid with careful movement. Combos are also an important element of combat: chaining together a lot of hits in a row increases your overall damage output the longer you keep the combo up.

As far as PvP, we have 3v3, 5v5, and 10v10 arenas. We also have battlefields that can host even more players!

  • The game have Chibi/Anime style graphics, what type of players you expect attract?

We think the game will appeal to both anime and MMORPG fans alike. In general, most of our player base is in their 20’s and 30’s, but this is a game that can appeal to all ages.

  • What can you tell us of the player Housing?

Our player housing comes in the form of Dragomon ranches. Each player has their own ranch that they can visit, where they have a lot of interaction with the Dragomon they’ve collected. Dragomon can be assigned to guard the ranch from invaders, and players can also invite their friends to the ranch to assist in the battle. The Dragomon who fight earn XP that can be used to level them up and eventually breed them with other Dragomon.

Through breeding, players can potentially discover new color variations of their Dragomon, and even faster versions of them to use as mounts! There’s also much more to do at the ranch – that’s just the tip of the iceberg!

Dragomon interview RW1



  • How does the Dragomons capture system work? Once we have tamed them which benefits are they going to give us?

As we’ve already mentioned, all Dragomon can be collected as mounts, but they can also become pets as well! As you observe your Dragomon, you unlock additional rewards – one of these rewards is a pet version of the Dragomon that can tag along. These pets are purely cosmetic, but we also have some awesome companions that fight alongside you from the early levels of the game!

Every tamed Dragomon can also be added to the Archive, which is a unique feature in the game that serves as a collection book. By collecting mounts and costumes, you will unlock additional rewards. And there is a special reward for completing the entire Archive – but we’re keeping that a secret for now!

  • How important are the crafting and the social elements of the game?

Crafting is extremely important. Defeated Dragomon drop crafting materials which you can then use to forge and upgrade your gear, and this is one of the primary ways of increasing your character’s power.

We also have guilds with very robust social interactions. We’re pushing the teamwork aspect – to bag the toughest Dragomon, players are going to have to work together with their friends and guildmates.

  • The game is Free-to-Play. What types of items can we buy with our money?

In the interest of keeping things fair for all players, we’re trying to keep the cash shop primarily for convenience items and cosmetic items, such as costumes. Almost all of the items from the shop will also be available in the special Loyalty Shop. The Loyalty Shop takes a free currency called Loyalty Points, which you earn simply for playing the game and completing quests!

Dragomon interview RW3


  • What kind of endgame contents can we expect to see in the game? This contents will be available to all players or only the more hardcore players??

We have several dungeons with challenging bosses to battle in the endgame. However, as this is a different kind of MMORPG that focuses on hunting and collection, many of the more challenging enemies must be found roaming the world, though you’ll still need a group to bring them down.

While these battles will be engaging and call for quick reflexes and strategy, they are not so demanding that a casual player will find themselves overwhelmed. We’ve struck a fine balance in the challenge level.

  • You are going to release new contents on a regular basis?

We have frequent content updates planned for the foreseeable future, though we can’t reveal our exact schedule. Players will definitely be seeing several content updates already in the first few months of the game, so we can guarantee there won’t be a lack of things to do!

Dragomon interview RW2


Thank you once again for answering our questions, we’re looking forward to the beta phase and wish you the best of luck with it!






Deja tu comentario

You must be logged in to post a comment.