Players can even unlock in-game achievements for PvP successes that will not only give them rewards but can also be shown off in the game-internal social network system, that allows players to interact with their friends and enemies also when their characters are not nearby. Through this system, players can even put bountys on the heads of other players.
Attack other players is considered a crime, but only local authorities as guards and policemen can try to hunt down criminals, and the players with an extensive crime record might end up in a penitentiary, and will have to spend their prison time online. When you're jailed, to get out you can bribe guards or in some cases give money to charity to reduce your sentence.
Part of the PvP system is also group and faction-based warfare: Additionally to the 1,300-player guild-vs-guild PvPs, there’s also the opportunity to see sects, the factions in Age of Wulin, fighting against each other. These battles can turn out to be pretty massively, too, allowing up to 760 players (300 members + 80 supporters per sect) to take part in one conflict. When sects start to combat each other, players fight for precious rewards, such as powerful buffs that will affect all members of the winning sect, and personal reputation, score and rank benefits.
Source of information: Gala Networks Europe press release.
Deja tu comentario
You must be logged in to post a comment.