Featuring six Synth Arenas, from oilrigs to abandoned shanty towns, the game focuses on individual character and weapon advancement and progression. Through their showmanship, players will have the opportunity to unlock and/or purchase new weapons, weapon modifications and attachments, wardrobe items, accessories, and custom weapon decals, all contributing to thousands of possible combinations for customization of their characters.
"We are excited to finally bring this highly-anticipated game to our players," said Christopher Sturr, executive director of business development and corporate strategy, Sony Online Entertainment. "Bullet Run is a proof point that our goal at SOE continues to be to bring top-tier quality interactive experiences to players of all ages through our diverse portfolio of free-to-play online games. We are confident players will enjoy Bullet Run's high energy persistent combat experience and can't wait to hear their feedback."
Jan-Eric Lauble, creative director at ACONY Games, added, "We have watched this game grow from an idea to a complete experience. The level of detail we put in the game -- from the competitive gunplay features to the unique storyline -- will offer players an experience they have yet to find in the FPS world. We are all incredibly proud of the work the team has done and look forward to offering players more options and exciting new features in regular updates to the game going forward."
It would be nice if Sony could host a few high-quality servers that can take the load of players, and not only have people themselves hosting servers with enormously high ping. How are you supposed to be able to play if there are only 1 or 2 playable servers?