Last week at Gamescom, we visited Infernum at their booth to talk about the latest major update of Dragon’s Prophet, which includes a major class revamp, which is a massive change that heavily influences combat adding strong roles to it: tank, healer and DPS specialisations.
We had a hands-on gameplay showcase of the latest patch that undertakes the enormous task of revamping the core of the combat system, allowing all classes to further specialise into one of the three main roles, which wasn’t possible in former times.
Of course, we recorded the session for you to check it out right here:
The developer who guided us through was kind enough to put us on track by telling us that there were no roles before, all classes had general damage dealing skills, maybe a handful of different skills but nothing very strong.
At the moment, the game features different talent tabs where players can specialise their character into one of the holy trinity roles: tank, healer and damage dealer. They can pick from these talents, improving the class’s current role, switching to a new one, adding skills, and much more. This new skill system even allows players to get proficiency and new skills for specific weapons.
All the skills now have ranks up to 10 and players can spend points on the skills they use the most to get the most out of them, or they can just become a jack of all trades by having skills for every single situation they can get themselves into.
The last thing we would like to point out is that we felt the graphics of the game were improved since last time we played it; there seem to be new shaders, visual effects such as gloom and something else which definitely makes it stand out more now.
In case you’re interested in finding out more about this game, feel free to activate the INFO button below.
Deja tu comentario
You must be logged in to post a comment.