RATINGS:
Graphics: 5
Gameplay: 5
Sound: 5
Overall: 5
Pros: Simple and easy-to-pick-up gameplay for fans of that game type.
Cons: Doesn't add anything really new to the genre, some visuals would deserve more dedication.
We lately dedicated a bit of our time to check out Ten Square Games’ Let’s Farm, a traditional browser-based farming MMO that is playable for free in any major browser after registering an account. It’s definitely colourful, family-friendly, and easy to pick up due to its casual nature, but does it have anything innovative to offer? Or will it join the ranks of just so many others, adopting the same generic farm building type? Let’s farm and find out together!
Getting into the MMO was quite simple and we were immediately welcomed by character that appeared on screen to our left and guided us through the tutorial mode, introducing us to the different locations and explaining what to do and buy and where to plant our seeds and so on. For some obscure motive, this guide was a knight, which does not seem to be the best cast for a farmhand at first glance; however he gets his job done. There are a number of different submenus for a variety of features, the most important of which are the construction menu and the shop as they enable players to purchase, construct and grow each and everything they are in need of on their farm.
When making purchases, players are able to use two different in-game currencies: gold and diamonds. Gold is earned on a quite regular basis for accomplishing tasks whereas diamonds function as premium currency that can be bought at the shop with real-world money, though also granted when reaching new levels. Some items are only available with diamonds, in general boosters such as fertilizers to help grow your crops in a shorter period of time, allowing you to accomplish tasks and thus increase in level sooner.
The tutorial rushes players through the game at a relative fast speed. Despite the fact that the learning curve is not extremely steep, we had the slight feeling not to keep up with the pace, unable to take in everything that was presented when flicking through the different menus. We therefore still found ourselves sifting through them after the tutorial was over to discover what we were looking for. To be honest, it turned out that the tutorial did not pretty much deserve the name as the quests that follow afterwards function in a quite similar way, with new characters appearing to tell you what to construct and keep on guiding players by offering shortcuts to different menus.
We managed to construct several building that enabled the production of different goods which can either be used on your farm, sold to the shop or traded with other players. As you would expect of a farming MMO, Let’s Farm classically revolves around seeds, food and additional natural products which can be traded on the market.
When having a look at a few other features, we could participate in a weekly quest tasking us to produce a specific amount of hard to attain items within a set time frame (several days at least) for which we were generously rewarded. You have the option to either dedicate lots of time to accomplish this quest as the required production takes some time to build up or you simply spend diamonds to be able to instantly complete the task.
The Tavern area is another little mini-game that players are able to get involved in. There you can try your luck with a dice rolling game in which you are able to choose the rewards you want to try and win, including fertilizers, gold and even diamonds, before rolling the 5 dice to obtain a certain amount points with any luck to win. In order to participate, players have to spend a token, each of which costs 3 diamonds. When doing the sum, rolling the dice does not make any sense as you may win 3 fertilizers, which can be bought at the shop for the same amount of 1 diamond per fertilizer. Our initial problems with the mini-game overcome, we finally got it working at last.
The overall game is not that bad, the visuals are generally okay although we realised some low-quality pixeled graphics at some occasions. Music and sound effects were fine, however, and far from worth complaining about. Sadly, there was not much in regards to gameplay, we did not get rid of the feeling that this was an attempt at hopping onto the Farmville bandwagon a few years too late as the title does not have anything particularly new to offer that would count as an innovation to the genre.
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