Best point of the game is that it takes place in a persistent and huge world with a complex and polished conquest system in which the three factions can take over territory hexes in order to gain control of factories, bases, resources and other things, being a 24h game makes it so changeable that you can log out while your faction was controlling several hexes and log in next day having to recover them all or defend your last hexes, which makes playing this game a different experience each time you play it.
An interesting fact here is that they told us that those sharp graphics and its shooter gameplay are achieved by using an upgraded and improved version of the Free Realms engine, and that they will keep upgrading that engine with whatever they need for upcoming titles since it’s a propietary engine.
The overall experience during the presentation was that the gameplay is smooth, jetpacks work as they have to (epic), aiming is what you can expect from an AAA shooter and the graphics are breathtaking, also the vehicles are not easy to master so that is an interesting point for a long term focused game.
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