In Project Theralon you are a Dragon-Rider. A lot of MMOs have raiders, more again have dragons, but in no one of them you start as a Dragon Rider, as you are a hero even before to become it. And, if you aren’t surprised yet, the wings of your dragons will fly with the smoothness of the CryEngine3, via client, or, even more surprising, via browser.
If you get tired to dress the role of the Dragon Rider hero, dont worry, you have a secondary character, directly linked to the first, able to do all the “ordinary things” like professions or the defense of your city. You can freely switch between both characters, without any restriction, for example because the city in which you live has been attacked by another dragon. That’s probably your city, because the freedom that you can breathe in this game means to build everything from nothing everywhere. And these features are only a little part of a truly huge concept, in which no-one can be classified by a stupid level, but only by what you can really do, with your skill in combat, in building and so on.
The right consequence of this is the absence of any kind of class: in the playable presentations our alter-ego is able to fight melee, to fight mounting the Dragon, cast terrible fireballs, or jump as a cat from high altitude. Graphic features are nice, the gameplay flows smooth and everything seems very playable, and above all, very fun.
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