The first thing that caught our attention was the graphical quality of the game, extremely detailed and sharp, with ultra-realistic lighting effects, and the character models are very well done with realistic clothes and hair behavior. Although it was an early version of the game, and the interface was not yet finished, I can say that the game its an action combat game with skills, it plays smooth and the skills have really cool visual effects, but we better get into the ground-breaking features that the game offers.
The game features an in-depth assets management through the world map, where you can use different transport methods like wagons or ships to move your belongings from a city to another, to sell them, store them or do whatever you want with them, you can also move or sell your stuff by using companions you can get through different ways. The best thing is that all this takes place in real time by the game world.
Another interesting feature is that you can move to other locations just by clicking on it on the map. If you see a gathering node on the map, just click it and your character will move to it so you can get it, the same with cities and any other POI you can see on the map.
The game also features a complex network of connections between the other characters, the NPCs and your character that you can view at any time, by clicking on them, to discover more information about them, like an image of the character, and a net of links connecting your character with it and others related NPC; you can also see the points of intimacy you have with them. It is a very powerful tool that allows you to manage your relationships in the game, and through this system you can get items, materials and much more.
The guys from Perl Abyss are not sure about the release dates, but they confirmed us that the game would be released in Europe and USA around 2015, because they first have to release the game in Korea and Japan and then move to other markets.
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