Good and Bad Things About Star Conflict

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Command your own spacecraft and align yourself to one of three factions in a battle among the stars; Star Conflict provides PVE and PVP gameplay as players unlock and modify hundreds of ships and fightit out across multiple game modes and missions based content; but let's check out what is Good & Bad about the game...

THE GOOD

• Fantastic Visuals - From the detailed ships, textures, stunning effects and beautifully designed environments, flying around the game creates an immersive experience, all of which contributes to the cinematic battles that players will experience

• PVP Skirmishes - The game has six instanced PVP "Skirmish" modes where players duke it out in objective based team matched across a variety of maps that brings out the best from the arcade action combat

• Open Space - Away from instanced battles players can explore open space in sandbox gameplay, able to battle AI enemies, take on missions, collect loot and materials, craft ships and modules, and even fight each other in open world PVP

• High Level of Customization - By leveling up the tech tree players gain access to hundreds of ships and a huge number of components, weapons and upgrades to customize their vessels; as they gain higher levels they get even more customization to refine their playstyle and tactics

• Sector Conquest - A three way faction battle fought by the player clan "Corporations" in the game, able to fight for control of a key area of space battling to take and defend dozens of sectors and acquire benefits in the process

THE BAD

• Heavy Grind Focus - To acquire needed materials from PVE to craft high tier ships, or to acquire enough XP to level up your vessel, requires a staggering amount of time and grind through the same content, forcing the casual playerbase out from realistically attaining them without spending real money

• Bad Matchmaking - Possibly due to low-population areas the Matchmaking is very poor, resulting in minutes long waits between PVP matches, unbalanced teams with higher levels fighting lower levels, or constantly resorting to filling team slots with terrible AI opponents

• Implementing Unbalanced Ships - First seen with the introduction of the Destroyer ship, this unbalanced class of ship made flying most other ships almost pointless as they dominated PVP, and acquiring them took too much time or too much money...

• Hard Nerfs - … and then as often as not once players had spent all their cash and time levelling acquiring these ships, they would be nerfed to make way for a newer and shinier and more overpowered ship to grind for; in this case the newest Alien ships

• Tier Jump - Shifting from one ship tier into the next is extremely difficult; it requires Synergy (XP) to level up your ship and acquire new modules to improve it, which is earned through playing in it, killing enemies, completing PVP objectives and more; but trying to do this against ships of the same tier that are already heavily customized is a real struggle

So that's what we think is the best and worst of Star Conflict, feel like we have missed anything off? Anything you disagree with? Let us know in the comments section!

 

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