In the past, we’ve talked about one of the more explicit ways in which Guild Wars 2 characters can interact: cross-profession combos. This system has been in development for some time. We knew it had a lot of potential, but we also knew we couldn’t flesh it out until more of the game was developed. Now that seven of our eight professions have been revealed (and the last one is undergoing testing), we have started to flesh out this system and create the building blocks that make it work. Cross-profession combo is the term we use, but these combos can also be created by two of the same profession and, in many cases, by a single character.
Guild Wars 2 has revealed some new details of the game
The official blog of Guild Wars 2 has revealed some new details of the game. The article reveals information about the utilities Tool Belt with whom will the Engineer during the game, details about certain improvements in Dogs with the implementation of species that determine their skills and statistics as well as the first data of the novel combos that can be carried out in the game by the interaction between characters of different professions, leading to a style of play much more dynamic.
In the past, we’ve talked about one of the more explicit ways in which Guild Wars 2 characters can interact: cross-profession combos. This system has been in development for some time. We knew it had a lot of potential, but we also knew we couldn’t flesh it out until more of the game was developed. Now that seven of our eight professions have been revealed (and the last one is undergoing testing), we have started to flesh out this system and create the building blocks that make it work. Cross-profession combo is the term we use, but these combos can also be created by two of the same profession and, in many cases, by a single character.
In the past, we’ve talked about one of the more explicit ways in which Guild Wars 2 characters can interact: cross-profession combos. This system has been in development for some time. We knew it had a lot of potential, but we also knew we couldn’t flesh it out until more of the game was developed. Now that seven of our eight professions have been revealed (and the last one is undergoing testing), we have started to flesh out this system and create the building blocks that make it work. Cross-profession combo is the term we use, but these combos can also be created by two of the same profession and, in many cases, by a single character.
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