Hands-on with Heroes of the Banner

Heroes of the Banner - Review - DE


RATING:


Pros: Cute graphics, feature packed content, simple and easy to use interface.
Cons: Terrible quality of sound, terrible spelling and translation errors, inability to interact with your own towers during battle.

Game: 6
Graphics: 6
Sound 5


Overall: 6





We got the chance to play R2Games’ tower defence new game, Heroes of the Banner, a completely free to play and accessible through your web browser title that revolves around the exploits of various Nordic gods and goddesses of mythology (with a healthy dash of classic fantasy such as Demons and orcs).

Following typical Tower Defence gameplay players are responsible for erecting defensive towers beside the path that the enemy is trying to make their way down (for each enemy that reaches the other end of the path players will lose one of their villagers). For our First Look we played the first 10 levels of the game, which was enough to help us move over to a new map zone, if the first zone is anything to go by then players will move onto a new map every 10 levels.

The first impression lasted the longest and it was hard to shake it, given that it was a bad first impression. The translations in the game to English were beyond poor, starting out only a few seconds into the game where a deity performs a powerful "Mereor Storm" attack, splashed across the screen in huge letters, and rains down huge fiery Meteors, or the main protagonist that players take control of being named "I" made us really think that they meant it to say "You". Such poor quality standards are a shame and really do detract in many ways from the game. Other bad impressions were the sound which, as mentioned in the video, sounds like a VHS rip of an old 80s cartoon in both composition (which is fine) and sound quality (which is not).

Heroes of the Banner screenshots 1 Heroes of the Banner screenshots 3 Heroes of the Banner screenshots 4 Heroes of the Banner screenshots 6


The game is relatively feature packed and all features seemingly revolve around the acquisition and upgrading of heroes; which can initially be acquired through the Tavern feature. Using summoning scrolls players will call forth a handful of different Heroes, each with their own rarity, players are able to choose which hero they want as part of a collection (with a limited capacity). Heroes have a variety of abilities and specific spells and attacks that they can perform and the different types of tower that they are able to construct.

At the beginning of a battle, before the players have commenced the fight, players must choose which of their heroes and their respective towers they wish to place on the finite number of tower slots available. Once placed players sometimes get the choice of different towers that they can construct, such Lina’s tower enables players to create the Druid Bear or Archery tower, as well as this each hero comes equipped with their own extremely powerful area of attack spell that when used will deplete the players overall mana pool. Using these spells only becomes necessary when the waves manage to gather up in great numbers due to multiple paths joining up, and unfortunately players are unable to move around towers, build or destroy them, during the actual battle and all preparation is done before the attack, which does limit strategy somewhat in comparison to other tower defence games.

Heroes of the Banner screenshots 8 Heroes of the Banner screenshots 11 Heroes of the Banner screenshots 12 Heroes of the Banner screenshots 13


With a variety of maps and features such as gaining new high-level equipment from mobs to then equip your hero, or spending earned gold currency to level your hero up there’s enough features to keep players interested, but unfortunately it is the way it has handled some of the core elements that does in fact detract from the overall gameplay. Players are also able to take on quests which will reward them with gold and XP and items once completed, everything from completing a certain number of maps, upgrading heroes, summoning and more. The first few levels got a little tedious and we have to say that as a tutorial mode it is a little bit slow paced because it takes so long for the waves to be fully dispatched, the pace at which they introduced new features and towers was pretty slow and most of them could have been performed in a single battle instead of constant easy battles that you have very little participation in but simply having to go through the motions in order to get to the next level.

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