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Rising Cities
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Rising Cities review:
PLATFORM
Internet browsers
DEVELOPER
Bigpoint
SYNOPSIS
Rising Cities is a free-to-play browser-based urban development simulation which combines strategic management elements with casual gameplay. In the game players are going to play as the mayor of a small city who is tasked with creating and developing infrastructure and industry, give living space to its citizens to allow their small city to thrive and evolve to a cosmopolitan metropolis. Players will collect rents and resources, produce goods, ensure sufficient energy supplies and trade them with other players.
MAIN FEATURES
- Wide variety of buildings to build and upgrade
- Production of goods for trade in a dynamic market
- Balance needs & demand of both city and residents
- Suitable residents dependent on urban zones types
- Great selection of seasonal events and weekly quests
- Numerous decorative items
- Completely free-to-play
- No download required
CITIZENS & NEEDS
Players have to choose what kind of resident they want to accommodate in their residential buildings because each type of resident grants special currencies, for example: capitalists yield city credits while workers yield production points.
Some residential buildings require certain prerrequisites like nearby commercial buildings, so this buildings have to be placed within this particular building’s radius in order to produce income. By delivering products to commercial buildings, the surrounding residential ones grant special currencies. Having collected enough rental income, players will reach the next upgrade level and unlock the next round of needs.
BUILDINGS
Rising Cities' Buildings and structures can be classified as: residential buildings, manufacturing buildings, commercial buildings, power plants, decoration, streets, and special.
- Streets - Streets are required to deliver resources and goods to the places where they’re needed, enabling buildings to work. They are also a sort of grid through which electricity flows.
- Power plants - Power plants produce the energy required to run the city’s factories and other energy consuming structures.
- Manufacturing buildings - Manufacturing buildings create materials needed to construct other buildings as well as goods for commercial buildings.
- Residential buildings - Residential buildings accommodate the city’s inhabitants and produce regular income.
- Commercial buildings - Commercial buildings use resources and products produced by manufacturing buildings to fulfil the needs of residents.
- Decoration - Decorations are the best way to increase the city’s mood as they neither require materials for their construction nor need energy.
All buildings must be connected to roads to let the construction take place and to start their production of either income or goods. They moreover require a building permit to be placed/ installed. The number of building permits is limited; players may only construct as many buildings as the amount of building permits they own. Additional permits have to be purchased.
MOOD & ENERGY
The resident’s mood and the city’s source of energy directly influence the progress players make in Rising Cities.
Mayors can easily improve the mood by decorating their city. The better the mood in the player’s city, the more people will move into the residential buildings, thus granting more rental income.
The higher the energy level which can be increased by building more power plants, the higher the yield on the city’s production will be. However, players have to maintain the balance, for power plants and productions dampen the mood.
SYSTEM REQUIREMENTS
- Internet connection
- Web browser
- Flash version 10.0
Website: Rising Cities
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